PS1 Flight Crew -- Project Progress
03-Oct-2006 Thanks to Pierre having his eyes open, I now corrected a
packaging mistake that shipped 1.8.1 instead of 1.9... sorry!|
24-Sep-2006 Changed a couple of event cues to better fit in with full-size flight decks without any artificial (non-cockpit) controls, at the expense of requiring two non-native PS1 data items. Version 1.9.
13-Nov-2003 Added rain and thunder effects.
28-Sep-2003 Bug fix. If you use the GoFlight panel to control the transponder, the FlightCrew program would miss the "cleared for startup" cue.
23-Nov-2002 Wow! A new sound library, a new way of storing the language-dependent files, a few more events, and Dutch added. This brings the version up to 1.5.
15-Aug-2001 Very small change in the player code, so that possible error messages caused by the WAV.EXE audio file player are relayed back to the log window of FlightCrew. In some pathological cases this should prevent a popup kicking PS1 out of the way. Release 1.2.
13-Aug-2001 Thanks to Christian Hofmann, a glaring problem in the ambience player was tracked down and fixed. Release 1.1 now, all other things equal.
11-Aug-2001 Release 1.0. Changes in the setup, new wav\ambience directory where you can drop all kinds of WAV files that will automatically be played as ambience sounds. Source code included. I consider this the final release for now, other people may do whatever they want with this program except selling it.
06-Aug-2001 First bug fix! I wrongly used the true altitude MSL to determine whether the plane was on the ground. Now using ground speed less than 30 knots for this.
05-Aug-2001 Second release with some extra bells and whistles, like a test button.
05-Aug-2001 First release, version 0.0. Result of five hours work on a rainy Sunday morning. Enjoy!
|© 2013 Jeroen Hoppenbrouwers||For more information, mail to firstname.lastname@example.org|