Getting Your Work to Fly

Although Matt's simulator is half the globe away and I can't visit him very often, I still am proud to be one of the people that made it work. Matt's sim contains most of the software you see in the left margin. Due to the unique design we pulled off, he still is at the top of the world -- after more than ten years. And this made his sim appear in the Guinness Book of Records. Which makes me feel a tiny bit part of it.

When the Aerowinx Precision Simulator (PS1) first saw the light, Windows95 had just appeared on the market. Yes, that is long ago. And after a decade of developments, Hardy Heinlin went into sabbatical from simulator development. But he's back, with a vengeance, and again I am proud to be part of the new developments. The next Precision Simulator will be as much of a breakthrough as PS1 was back in the previous century, and it is headed straight for Matt's flight deck, and John's, and probably many others as well.

For Dutch-speaking people, I can refer to a newspaper publication from 2003 which details my visit to Sydney.